Orbx player issues

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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi,
Now it's about one month I'm playing with my Samsung Gear VR for Galaxy S6
I encountered some issues with my config.
First I deleted from the phone every useless apps, deactivated all notifications.
Energy saving is off.
When I load the orbx player sometime I see the splash video spanning on both eyes.
I see that the player stucks when loading images and doing the crossfade effect between two images.
If I move the head during this process I think there are some processor peaks that generate lags, the orbit sometime is jerky, not smooth.
I know that the S6 processor is faster than the Note4

But...
If I load the Circue due soleil demo everything is fine, orbit is fluid. 3d Games are fluid too.

Probably the orbx player core is optimized for the Note 4 and not for the S6 or isn't optimized for certain Samsung Galaxy S6 phones sold in Italy.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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Do you see the same issues with oculus 360 photos? Also loading thumbnails for new elements will take background cycles if they are not created yet.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi,
I noticed that:
If I plug the phone to the VR helmet and I load the orbx player I see (randomly) jerky navigation, but If I leave the phone plugged for some minutes these issues decrease, not entirely.
If I activate the energy saving the navigation is constantly jerky.
And yes the photo 360 app generates the same jerky navigation but is a random issue.
I don't understand if it's an hardware defect or the Oculus kernel has not been tested on all Galaxy S6 phones.
I think there are installed processes in the European phones that slow down the cpu.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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