AO and path tracing?
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- gabeartist
- Posts: 8
- Joined: Mon Apr 13, 2015 6:33 am
I'm not seeing any options for Ambient Occlusion when using path tracing. Is it possible to have both?
Yes. But you have to use render passes with AO pass.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- gabeartist
- Posts: 8
- Joined: Mon Apr 13, 2015 6:33 am
Is there a way to do so and see the results in the live viewer window?
Path Tracing is much better than AO, but if you still want AO, you can add it as a texture on the object.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
of course...gabeartist wrote:Is there a way to do so and see the results in the live viewer window?
https://vimeo.com/groups/209276/videos/119838883
Don't forget to give some interest to other tutorial videos
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- gabeartist
- Posts: 8
- Joined: Mon Apr 13, 2015 6:33 am
I also found that using dirt on my diffuse gave a similar effect. Thanks!
How would you go about that, exactly?grimm wrote:Path Tracing is much better than AO, but if you still want AO, you can add it as a texture on the object.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
Bake the AO as a texture (not yet in Octane, but most 3D apps support this) and then apply it to the object. Or as Chris says, use the Dirt texture.jayroth wrote:How would you go about that, exactly?grimm wrote:Path Tracing is much better than AO, but if you still want AO, you can add it as a texture on the object.

Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171