I want to bring in an .orbx file exported from Maya, but it seems that it only supports .ocs files. When I open the .orbx file from Maya in the octane standalone, I can't save as an .ocs. I can only package it.
Am I missing something?
thanks,
Dale
read .orbx file
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- carmandale
- Posts: 22
- Joined: Tue Mar 24, 2015 3:18 pm
So I made a workflow to get .orbx files in.
I create an octane node in nuke. I edit the scene and then in the octane node graph import the .orbx scene. It comes in as one file, so I double click that, select all the nodes, copy them and go back to the top node level and paste and it works....
hopefully I am missing something obvious.
AND, is there a way to just connect a nuke 2D image node to a texture channel in the octane graph?
looking forward to making this work.
thanks, Dale
I create an octane node in nuke. I edit the scene and then in the octane node graph import the .orbx scene. It comes in as one file, so I double click that, select all the nodes, copy them and go back to the top node level and paste and it works....
hopefully I am missing something obvious.
AND, is there a way to just connect a nuke 2D image node to a texture channel in the octane graph?
looking forward to making this work.
thanks, Dale
Just type *.orbx in the Import Octane Scene button dialog and load the ORBX directly as you would the OCS. I will add ORBX to that file dialog in the next release. I would encourage you to import OCS rather than ORBX files - because if you import ORBX files the OBJ and ABC assets will be inside the ORBX file, so may be a little slower to load (but I haven't actually tested this).
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question