Easiest way to do animations?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
watanabe
Licensed Customer
Posts: 20
Joined: Sat Aug 07, 2010 12:03 pm

Hi,

I've been using octane for 3 or so months now with rhino and love it. Now I'm trying to make an animation for a final review on Monday and I'm having issues trying to figure out the best way to go about this. As a student I'm able to d/l free copies of 3dsmax and maya, and of course sketchup, but they are pretty intimidating... right now I'm trying to figure out 3dsmax but it's surprisingly different than rhino.

Any suggestions for the easiest way (program + plugin/exporter) to do a dumb architecture flythrough in octane?

edit: I'm using 2.3 v5... looking through the program specific forums it seems like there's tons of issues with animations working with specific versions of octane/etc...
mATX renderbox: i7 [email protected] | Galaxy GTX480 SLI | Asus Rampage Gene III | 24GB G.Skill RAM | 60GB+120GB Vertex2 | Win7 x64 + 280.26
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

I guess you'll have to master animation in 3ds max...
That's not something i can just explain in one post, also because i don't know 3ds max personally.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
watanabe
Licensed Customer
Posts: 20
Joined: Sat Aug 07, 2010 12:03 pm

Okay, guessing I should probably post this in the 3dsmax forum now, but will throw it up here for now... feel free to move this mods.

I spent a few hours figuring out 3dsmax and now have my camera/animation setup!

Problem is using the G version of the export script (3dsmax 2011) octane crashes on voxelizing.... I'm using the same export settings shown in the pic of the thread except I have to check shape/geometry, otherwise nothing gets exported...

ideas?
Attachments
pic1.jpg
mATX renderbox: i7 [email protected] | Galaxy GTX480 SLI | Asus Rampage Gene III | 24GB G.Skill RAM | 60GB+120GB Vertex2 | Win7 x64 + 280.26
watanabe
Licensed Customer
Posts: 20
Joined: Sat Aug 07, 2010 12:03 pm

Think I solved this... was exporting .dxf to 3dsmax (from rhino) so I had no real surfaces! HAH.

Using a OBJ to 3dsmax gives me some weird triangles... need to find a format to work, but at least now the plugin/octane are reading the weird geometry that's a result of the bad import...
mATX renderbox: i7 [email protected] | Galaxy GTX480 SLI | Asus Rampage Gene III | 24GB G.Skill RAM | 60GB+120GB Vertex2 | Win7 x64 + 280.26
Post Reply

Return to “General Discussion”