Strange circular pattern

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
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Hello!
I setup a scene with a camera at 1 km from my building, zoomed with a 400mm lenght (to remove perspective like an orthographic view) and I tied up the camera to octane using the nodal trick (I render the grass and plants directly in lightwave and need a match between lightwabve and octane camera for compositing purpose. There are too many instances to render with my dual GTX 780 ti)

I get this very strange circular patterns in my renders...

Image
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

It's definitly based on the distance/focal as I get rid of those artifacts when I move the cam to 500 m from the subject and reduce the lense to 200mm. I guess there is a limitation in Octane..
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

adjust your ray-epsilon setting :idea:
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

Dammit... right the ray epsilon!
Thank you, totaly forgot about this one!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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