Depth of Field

Generic forum to discuss Octane Render, post ideas and suggest improvements.
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Sorel
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Posts: 260
Joined: Tue Feb 25, 2014 5:22 pm

Is it supposed to take a long time to clear up? I do a lot of macro and portrait shots and when I use DoF it seems to take hours to get clean, whether I use pathtracing or PMC. Sometimes it takes so long I just stop it even though it's still really grainy.
riggles
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Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

A weak area of Octane is specular highlights on out-of-focus surfaces, unfortunately. Ways around it are the obvious things like increasing DoF, framing the shot to avoid highly reflective surfaces near the camera, or rendering Z-depth pass adding DoF in post.
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Sorel
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Joined: Tue Feb 25, 2014 5:22 pm

riggles wrote:A weak area of Octane is specular highlights on out-of-focus surfaces, unfortunately. Ways around it are the obvious things like increasing DoF, framing the shot to avoid highly reflective surfaces near the camera, or rendering Z-depth pass adding DoF in post.
That's rather disappointing. I wish there was a way it could be better.
riggles
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Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

Sorel wrote:That's rather disappointing. I wish there was a way it could be better.
Me too. Setting Caustic Blur and GI Clamp to 1.0 helps get rid of fireflies, but I doesn't seem to effect the type of noise we're talking about. The only thing's I can think of that don't involve changing your scene would be to render out at double resolution and downsample, or bring it into Photoshop / Lightroom and apply some noise reduction filtering, or both.
normal_res.mp4
Short video clip of method effects
(575.68 KiB) Downloaded 2306 times
Edit: Not sure why the video clip doesn't play on iOS, but it's showing the difference between the later methods. Normal resolution is 720x480 @ 1,000 max samples. Double res was 1440x960 @ the same 1,000 samples.
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