Hi all
I'm looking to create the foam that you see on the top of a glass of beer.
I wonder whether to create all of the bubbles in geometry or go for more of a texture route.
(I'm using Maya or Standalone for this).
Any advice would be cool, cheers.
Shader advice for beer foam
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I've seen it done with a base geometry form and then the rest with the material. You could use a dense "chips" noise in bump for the bubbles, add a bit of SSS and reflection, and a small gradient for transparency at the bottom of the foam to blend into the beer.
- itsallgoode9
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if this is for a client project and it's a generic looking beer head you're after, I would just recommend photoshoping it on there from a stock photo.
another option if you use 3ds max, this plugin looks like it does an amazing job for beer. probably the only good one i've ever seen:
https://www.youtube.com/watch?v=UUtDPWDQPvU
otherwise, i'm interested to see what you come up with in your shader tests. i've never had any good luck doing this.

another option if you use 3ds max, this plugin looks like it does an amazing job for beer. probably the only good one i've ever seen:
https://www.youtube.com/watch?v=UUtDPWDQPvU
otherwise, i'm interested to see what you come up with in your shader tests. i've never had any good luck doing this.
Thanks for the link. Very nice effect.
I think you're right with dropping some photography in.
(I've done some R&D on the CGI bubbles but am not happy with this just yet).
Here's some beer flow R&D for the client:
https://dl.dropboxusercontent.com/u/946 ... r_Flow.mp4
Cheers.
I think you're right with dropping some photography in.
(I've done some R&D on the CGI bubbles but am not happy with this just yet).
Here's some beer flow R&D for the client:
https://dl.dropboxusercontent.com/u/946 ... r_Flow.mp4
Cheers.