Matte issue

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

I don´t want to use 3d grass but a grass texture instead and need shadows that are cast onto it.
So I use a matte material for the ground that recieves shadows from house and trees.

1. When i keep the environment on (octane daylight), the shadows get far too bright and the shadows look awful.
2. When i turn environment off, the background gets black and results in pitch black shadows.

Image

is there a way to get the shadows right?
In vray i can play with the background colour and the "alpha contribution" to finetune the result.....
Last edited by gueoct on Sat May 23, 2015 12:58 pm, edited 3 times in total.
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Please, can somebody help me!
i have a deadline to meet, and need some advice from someone who knows about that....
of course i could botch in Photoshop, but if there is a faster way, please let me know!
Thanks
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
akira
Licensed Customer
Posts: 94
Joined: Sun May 30, 2010 4:33 pm

Hi, it seems like a bug of pre-multiplying alpha to me.
For now i can only adjust the opacity of the matte material and turn off keeping environment to get the shadow density i want.
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Oooops!
Honestly, I never thought about changing opacity of matte material.... ;-(

Thank you so much, akira, you made my day !!!!!!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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