Cant't get Full HDR image output.

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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kcpr-raffaEl
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Hi!

I'm trying without success - maybe I'm doing something wrong?

Simple scene - OctaneDayligt and Octane Camera - with 360 degree Spherical Projection.

Saving as HDR or EXR.

Saved image isn't Full High Dynamic Range - it's just flat like LDR.

How can I get real HDR output?
matttrebor
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Maybe you didn'd disable the tone mapping ?
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kcpr-raffaEl
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I'm attaching the scene, saved in MAX 2014.

Maybe someone would like to look at it.
Attachments
360 Sky Test.zip
(22.77 KiB) Downloaded 112 times
WhaleHunter
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matttrebor wrote:Maybe you didn'd disable the tone mapping ?
I downloaded your file for a look. matttrebor is right.

Tone mapping is enabled in your scene. Disable it for full float image. (I also set gamma to 2.2 & linear)
a test image with your original settings and with tone mapping disabled. works fine only if tone mapping is not on.
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kcpr-raffaEl
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OK!! Thank you!

I've managed to make it right!

There are 2 places where is "Tonemapping" option - in Kernel and in Camera -> Imaging tab - which is a little misleading.

Now everything is clear.

I've got another question related with this: Is there any way to get Full HDR image but with specific Camera response applied?
gueoct
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kcpr-raffaEl wrote:...I've got another question related with this: Is there any way to get Full HDR image but with specific Camera response applied?....
Is there a way to apply Camera response functions in Photoshop?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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