Big Problem with Network Rendering

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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bildzauber
Licensed Customer
Posts: 5
Joined: Sun Nov 23, 2014 10:41 am

Hi,
if i send a job to my slave using backburner, the slave will start processing the geometry, but if the slave switches to "Rendering", it just freezes and the screen stays black (see attachment).
The slave is a Dual Xeon Machine with 4 GTX980 Cards.
Distributed Rendering works perfect.
Any idea how to solve this?

Thank you.
Attachments
screen.JPG
Bildzauber | Design & Medien
System: Intel Core i9-7940X, 64GB RAM, 2x ASUS STRIX-GTX1080TI, 3ds Max 2018, Win 10
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kcpr-raffaEl
Licensed Customer
Posts: 132
Joined: Thu Aug 14, 2014 12:10 pm
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Do you have any GPU monitor software (e.g. EVGA Precision or similiar)?

If yes - check if you GPU are used or if they're idle.
bildzauber
Licensed Customer
Posts: 5
Joined: Sun Nov 23, 2014 10:41 am

Hi there,

Problem solved. It was the Onboard-VGA of my Slave-Dual Xeon Mainboard. After setting the Onboard-Jumper on "disabled" everything works fine :-)
If the Onboard-VGA is activated, there seems to be a problem with the GPUs. Sometimes they are not recognized and that caused the black screen, when rendering with backburner.
There was a post some time ago in this forum with a similar problem:

http://render.otoy.com/forum/viewtopic. ... 10#p226847
Bildzauber | Design & Medien
System: Intel Core i9-7940X, 64GB RAM, 2x ASUS STRIX-GTX1080TI, 3ds Max 2018, Win 10
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