Can I somehow drive the Radius of a Dirt Texture node input with a Turbulence texture node ?
The Radius input is blue and turbulence texture output is green so they wont connect, but is there no convert ?
Dirt Texture question
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- gordonrobb

- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I wouldn't have thought so as the radius is a numerical input and the procedural is an image (probably based on UV space). What is it you're trying to do though as there are some good threads about mixing dirt node with textures to get realistic grunge etc.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Maybe im just to much in a Houdini way of thinking, there you can drive anything with anything in general so to me it feels like it should be possible.
Hopefully these might help. Both examples are done within the cinema 4d plugin, but it should translate.
Here's one use Blastframe did with procedural noise:
https://vimeo.com/100085092
Here's one I did with textures if that might help too:
https://vimeo.com/114419480
Hope they're useful
Here's one use Blastframe did with procedural noise:
https://vimeo.com/100085092
Here's one I did with textures if that might help too:
https://vimeo.com/114419480
Hope they're useful
Win 8.1 / i7 4930k / 2 x GTX Titan / Cinema 4d