Stopping after Frame 1

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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yogiparish
Licensed Customer
Posts: 19
Joined: Fri Dec 06, 2013 7:17 pm
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Hello everybody,

I've encountered the "Stopping rendering after one frame" - the scene with animation rendered fine before. I've hidden one (!) polygon via a set selection command and started rerendering. Now it will stop after one frame, no matter how I set my render settings (Manual/All Frames/Etc)

I've cleaned up all the materials, and tried to make head or tail from the octane log file:

Code: Select all

---- FRAME 0 DOC:0x0000000167F8BFC0 vpfps:25 rfps:25 first:1 fullUpd:0 updMthd:0 nodes:130 links:0 ----
FileName::toJuceFile() can be called only on absolute file names
Tried to access pin via an invalid ID P_EFFICIENCY (39)
Tried to access null node pin
Can't connect node 'RGB image' (NT_TEX_IMAGE, 0x7f9d5f6c6d60) to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0x126382e80)
--------------------------- EXPORT LOG ---------------------------
Export materials time= 4815.767 ms
Collect objects time= 22.35 ms
Meshes creation time = 1026.501 ms
Octane voxelization time = 0 ms
Sending to Octane engine time = 145.694 ms
Total export Time = 37350.543 ms
That doesn't make much sense to me, cause I don't know where to look.

Any help would be HIGHLY appreciated :)

best,
yp
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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version?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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