Texturing & rendering marathon (Substance Painter & Octane) for learning purpose started in january 2015.
I Am quite happy with Substance Painter & Octane (over 100 render are done so far) even there are some limitations
in Substance Painter such as the max. resolution output at 4K.
Whatever .. if you interested visit my flickr 3d album every item was painted with S.P. and rendered with Octane.
render marathon for learning purpose started 01.2015
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
These are really good, Voto. What do you model in?
Seeker
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
thank you
I use MoI 3D (CAD) or Modo (Polygon) for standard modeling and uv mapping. But not all of them are my models ...
simply I did not came up with an idea every day and I don't like abstract render that much. Most of the models are from grabcad.com (on flickr I add a tag from the source to all image) from that point I convert, export and create UVs, split and group objects, add materials and texture/paint it with Substance Painter.
At the beginning I build the models by myself and it took me always at least 1 or 2 days to finish the modeling before I could started with texturing and rendering.
It can be very frustrating If you looking for free models to improve your skills in texturing and rendering ... there are mostly weapons, furniture and cars available.
But the CAD-scene have plenty unseen & amazing stuff in the clouds.
hope it helps.

simply I did not came up with an idea every day and I don't like abstract render that much. Most of the models are from grabcad.com (on flickr I add a tag from the source to all image) from that point I convert, export and create UVs, split and group objects, add materials and texture/paint it with Substance Painter.
At the beginning I build the models by myself and it took me always at least 1 or 2 days to finish the modeling before I could started with texturing and rendering.
It can be very frustrating If you looking for free models to improve your skills in texturing and rendering ... there are mostly weapons, furniture and cars available.
But the CAD-scene have plenty unseen & amazing stuff in the clouds.
I also open the CAD files with MoI3D and export them as OBJ!Seekerfinder wrote:These are really good, Voto. What do you model in?
hope it helps.
voto.1979
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87
Windows 8.1 / Octane Standalone Application / GTX Titan Black 6GB + GTX 970 / Intel Core i7-4930K CPU @ 3.40GHZ (6 Core / 12 Threads) / LG 34UC87