Hi,
Here is the first image of a new serie, I'll update this thread with the new images, many to come I think as this scene is quite complex, and in varius lighting and seasons ...
I saw that house in the december Bati Deco magazine (Architect is Anthony Duffeleer) and I took some liberty with the model but it is very similar.
Except the very far trees made with an image on a plane, everything is 3D and home made, thanks Octane to provide such result with about 1.1 gb of memory.
Edit : Some answers to various questions
For the vegetation I try to avoid geometry and I make big use of planes and opacity maps for plants and leaves. For grass, this time I just used a high definition grass map and used subdivision and displacement for the foreground part and reduce the subdivision until the background grass with no subdiv and no displace, the result is not bad at all since I have those plants on foreground.
For trees, I'm still using some home made tools which help me to generate them, I usually make the leaf maps myself and groups several leaves in a single map to reduce the textures amount. To improve the result I should give them some translucency.
Rendering time was about 1h in 1800x1000
Lit with an hdr map
About 4.2 million polys
For this one I used a RGB spectrum on the transmission channel for leaves to get some translucency
Rendering time was about 3h in 1600x890
Lit with an hdr map
About 4.2 million polys
Here is an interior shot with several mesh lights
Rendering time was about 1h30 at 1400x850
An interior shot with several mesh lights
Rendering time was about 30min at 1600x1000
I added some more mesh lights, it increases the rendering time but not so much, about 2h for the two last images in 1600px wide. I used a spherical sky jpeg map, as it doesn't have any hdr channel, it doesn't illuminate the scene but it produces a diffuse light useful to give some tonality and some atmosphere to the scene. Using such a jpeg map produces few noises and reduces the rendering time.
Concrete villa
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
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- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Hrrr hrrrr...realy cool, again.
Your day has how much hours?
face
Your day has how much hours?

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
enricocerica wrote: About 4.2 million polys


ciao beppe
very nice work mate at usual...I love the vegetation..
3rdeye

3rdeye
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Thanks for viewing,
@Face:Well unfortunately only 24
For the vegetation I try to avoid geometry and I make big use of planes and opacity maps for plants and leaves. For grass, this time I just used a high definition grass map and used subdivision and displacement for the foreground part and reduce the subdivision until the background grass with no subdiv and no displace, the result is not bad at all since I have those plants on foreground.
For trees, I'm still using some home made tools which help me to generate them, I usually make the leaf maps myself and groups several leaves in a single map to reduce the textures amount. To improve the result I should give them some translucency.
Here is an sample :
@Face:Well unfortunately only 24

For the vegetation I try to avoid geometry and I make big use of planes and opacity maps for plants and leaves. For grass, this time I just used a high definition grass map and used subdivision and displacement for the foreground part and reduce the subdivision until the background grass with no subdiv and no displace, the result is not bad at all since I have those plants on foreground.
For trees, I'm still using some home made tools which help me to generate them, I usually make the leaf maps myself and groups several leaves in a single map to reduce the textures amount. To improve the result I should give them some translucency.
Here is an sample :
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
- suhail_spa
- Posts: 229
- Joined: Tue Nov 16, 2010 9:51 am
nice start...good work..i look forward to the rest of this series..
thanks for sharing tips...appreciated
btw..if you try daylighting (instead of hdri)- would you get proper shadows out of these leaves..? how would the scene look like then? I am just curiousenricocerica wrote:For the vegetation I try to avoid geometry and I make big use of planes and opacity maps for plants and leaves.

thanks for sharing tips...appreciated
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
with GTX 460 -2GB (running on home-made GPU-expander)
This is a really great scene!!!
My only comment is that the house looks a bit smaller than it should... Maybe this is caused by the camera position and angle, but I think that even the grass is bigger than usual, compared to the house...
Other than that, bravo!
My only comment is that the house looks a bit smaller than it should... Maybe this is caused by the camera position and angle, but I think that even the grass is bigger than usual, compared to the house...
Other than that, bravo!
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Hi,
@suhail_spa:Indeed, with the current release using daylight will produce some strange shadows and though I avoid to use it in such views.
@JJTTBB:I tried to take care about the proportions which should be more or less ok, indeed this is probably due to the camera as I use a big angle.
I udpated the thread with a new image and this time I tried to get some translucency on the leaves using a RGB spectrum on the transmission channel.
@suhail_spa:Indeed, with the current release using daylight will produce some strange shadows and though I avoid to use it in such views.
@JJTTBB:I tried to take care about the proportions which should be more or less ok, indeed this is probably due to the camera as I use a big angle.
I udpated the thread with a new image and this time I tried to get some translucency on the leaves using a RGB spectrum on the transmission channel.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
- suhail_spa
- Posts: 229
- Joined: Tue Nov 16, 2010 9:51 am
this is what i miss the most in octane..hope its resolved in next release..enricocerica wrote:Indeed, with the current release using daylight will produce some strange shadows and though I avoid to use it in such views.
AND we should have option of changing background while using daylight...
sometimes i have the prefect sky color but not shadows where i want them- and vice versa...
HDRI is never enough to give good image especially in architectural views -as we DO need shadows with contrast to highlight what we want to...though hdri offers a good backdrop ... (i dont want to rant what has already been discussed by many before..

thanks for your reply...
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
with GTX 460 -2GB (running on home-made GPU-expander)