Lock Octane Vewport to View/Camera - Please!

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buggy
Licensed Customer
Posts: 159
Joined: Thu Oct 07, 2010 1:16 am

There really needs to be an additional lock icon in the Octane Viewport that locks the viewport to a particular view or camera.

I typically need a particular camera view or perspective view to stay in the viewport while I am updating the scene settings and previewing the results in the viewport.
The existing lock icon prevents the updates from refreshing, which is useful in other circumstances, but not helpful in this case.

With the proposed additional "lock to view" icon, on the other hand, one would be able to continually see the viewport update (while keeping the same camera view) as one makes changes in other views.
As it is now, every time I switch to another view (orthographic, top, front, etc.) the Octane viewport also switches to that view (which I don't want), and to see the effect of the change I have to toggle the maximized view back down and then click on the view I want rendered in order to change Octane viewport's focus back to that view. This is tedious when one is making lots of changes that don't require a reload of the scene or when one is scrubbing through the timeline in another view and wants to see the chosen view continually update.

I suggest either:
a) providing a dropdown menu in the viewport that allows us to select the active view (or camera) to be rendered in the preview window, or
b) simply have it lock to whichever view was selected when the viewport was opened (or whichever view is being rendered when the lock icon is clicked). It should also remember the last state the view lock icon was in so that the user's preference is retained each time the viewport is opened.

Thank you and keep up the great work.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
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profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
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+1
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

Hear hear +1
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

This has been implemented but from my testing it doesn't appear to work.
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