Mesh node usable

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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matherick
Licensed Customer
Posts: 26
Joined: Thu Apr 22, 2010 9:49 pm

hi i am currently using 2010 max when i try to export from max to octane, it gives me this error Meshnode for rendering " filename" is not useable. I am using prebeta version 2.3 v5 and i using max2octane_1.022g exporter. thank you for the helps
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

The name of the exported mesh and the meshname in the Octane-file doesn´t match.
Maybe you have renamed a existing project...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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matherick
Licensed Customer
Posts: 26
Joined: Thu Apr 22, 2010 9:49 pm

thank you for the solution, but right now i am can't figure out how to make the exporter to read the existing file to render out animation.
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

Hi,

you must press "Use existing project" and select your existing project, then you can render the animation.
Hello
matherick
Licensed Customer
Posts: 26
Joined: Thu Apr 22, 2010 9:49 pm

i did but it didn't take the "existing file" as reference to render out the animation, it just render the default set up i started in max
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
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