I built a living room where I want to simulate wall paper rolling on from ceiling to floor. In the texture tag, I am able to turn off "tile" and animate the "Offset U" and "Offset V" parameters to accomplish my goal. It works perfectly in the C4D viewer, but the animation doesn't translate in Octane. Can anyone tell me what I'm doing wrong? Below is a workaround I did in AE, but this route means I have to render out the entire scene twice. I'd rather create the animation in C4D so I only have to render once.
Material / Texture UV Offset
Moderators: ChrisHekman, aoktar
Plugin does not uses this "tile" parameters. See imagetexture's parameters for same effect.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw