Materials changing due to geometry attributes
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Is that possible? In following tutorials, I saw Blender Cycles can influence the materials by using nodes, that reflect attributes of a mesh (for instance, the rotation of a particle), which will change the material of only said particle. So many particle susing the same material all look different, sicne each time some attribute changed them. The same goes for image composition later, where nodes exist, that can influence the composition based on the colors of particles etc?
