How to offset bitmap animation start?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Hi all,

Is there any way to offset the start time of an animated bitmap sequence in Octane?

We are using v2.11.1 (Octane Max plug)

This would be a rrrrrreallly simple but extremely useful feature...

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Ok.

So I'm going to assume that currently this is not possible. =(

Shame. I have a 600 frame time lapse exr sky that I can't loop. Static sky it is. =(

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
nagboy
Licensed Customer
Posts: 96
Joined: Thu Jan 03, 2013 5:32 am

Hi,

This is actually really simple. You can just edit the IFL file so it reflects how you want the frames to be played. By default the IFL file reads a dir of map files and creates a sequence that looks for example like this:

frame01.jpg
frame02.jpg
frame03.jpg
....

But there is nothing stopping you from editing the IFL file so it looke like this:

frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame02.jpg
frame03.jpg

Octane just renders the IFL file so that from frame 0 til 7 it would be frame01.jpg then the sequence starts.

It takes just a few seconds in notepad to create loops, offset start etc.

I hope i understood your problem correctly and that this helps.

Eivind
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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

(Slaps own face)

Of course! So brilliantly simple.

You rock Eivind! That's perfect.

Thank you so very much!

Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
User avatar
Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

nagboy wrote:Hi,

This is actually really simple. You can just edit the IFL file so it reflects how you want the frames to be played. By default the IFL file reads a dir of map files and creates a sequence that looks for example like this:

frame01.jpg
frame02.jpg
frame03.jpg
....

But there is nothing stopping you from editing the IFL file so it looke like this:

frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame02.jpg
frame03.jpg

Octane just renders the IFL file so that from frame 0 til 7 it would be frame01.jpg then the sequence starts.

It takes just a few seconds in notepad to create loops, offset start etc.

I hope i understood your problem correctly and that this helps.

Eivind
Nagboy, this worked like a charm.

I owe you one!

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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