Hi all,
Is there any way to offset the start time of an animated bitmap sequence in Octane?
We are using v2.11.1 (Octane Max plug)
This would be a rrrrrreallly simple but extremely useful feature...
best,
O
How to offset bitmap animation start?
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WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Ok.
So I'm going to assume that currently this is not possible. =(
Shame. I have a 600 frame time lapse exr sky that I can't loop. Static sky it is. =(
best,
O
So I'm going to assume that currently this is not possible. =(
Shame. I have a 600 frame time lapse exr sky that I can't loop. Static sky it is. =(
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Hi,
This is actually really simple. You can just edit the IFL file so it reflects how you want the frames to be played. By default the IFL file reads a dir of map files and creates a sequence that looks for example like this:
frame01.jpg
frame02.jpg
frame03.jpg
....
But there is nothing stopping you from editing the IFL file so it looke like this:
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame02.jpg
frame03.jpg
Octane just renders the IFL file so that from frame 0 til 7 it would be frame01.jpg then the sequence starts.
It takes just a few seconds in notepad to create loops, offset start etc.
I hope i understood your problem correctly and that this helps.
Eivind
This is actually really simple. You can just edit the IFL file so it reflects how you want the frames to be played. By default the IFL file reads a dir of map files and creates a sequence that looks for example like this:
frame01.jpg
frame02.jpg
frame03.jpg
....
But there is nothing stopping you from editing the IFL file so it looke like this:
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame02.jpg
frame03.jpg
Octane just renders the IFL file so that from frame 0 til 7 it would be frame01.jpg then the sequence starts.
It takes just a few seconds in notepad to create loops, offset start etc.
I hope i understood your problem correctly and that this helps.
Eivind
(Slaps own face)
Of course! So brilliantly simple.
You rock Eivind! That's perfect.
Thank you so very much!
Best,
O
Of course! So brilliantly simple.
You rock Eivind! That's perfect.
Thank you so very much!
Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Nagboy, this worked like a charm.nagboy wrote:Hi,
This is actually really simple. You can just edit the IFL file so it reflects how you want the frames to be played. By default the IFL file reads a dir of map files and creates a sequence that looks for example like this:
frame01.jpg
frame02.jpg
frame03.jpg
....
But there is nothing stopping you from editing the IFL file so it looke like this:
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame01.jpg
frame02.jpg
frame03.jpg
Octane just renders the IFL file so that from frame 0 til 7 it would be frame01.jpg then the sequence starts.
It takes just a few seconds in notepad to create loops, offset start etc.
I hope i understood your problem correctly and that this helps.
Eivind
I owe you one!
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14