OctaneRender for Carrara 2.23.0071 [Test]

Carrara (Integrated Plugin developed by Sighman)
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

WARNING: This version has had limited testing. Use at your own risk!

Changes in 2.23.0071
  • Integrated with Octane SDK 2.23.1
  • Added Octane Spot Light effect. See documentation here: Spot Lights
  • Fixed problem with camera 3D settings when loading older scenes.
Changes in 2.22.0070
  • Added GPU Temperature indicator to the status bar.
  • Added Octane Light Bulb effect. See documentation here: Point Lights (Bulbs)
  • Fixed problem with loading render target from .cbr files.
ATTENTION: This version is based on Octane 2.22. That means you need to update your NVIDIA graphics drivers to at least version 344.x

Happy Rendering...

Download Links:
OctaneRender for Carrara (64-bit) 2.23.0071
OctaneRender for Carrara (32-bit) 2.23.0071
Last edited by Sighman on Thu Aug 20, 2015 7:55 am, edited 2 times in total.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
Tugpsx
Licensed Customer
Posts: 1150
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Thanks for update. Looking forward to testing new features.
Win 11 64GB | NVIDIA RTX3060 12GB
dustrider
Licensed Customer
Posts: 175
Joined: Thu Oct 31, 2013 10:58 pm

Thanks Sighman!
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Thanks Sighman.

Great to see a workable volumetrics solution. It was too late for Sci fi Funk 11, but I'll look to include it later in the film.

keep up the good work.
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

A new update has been posted to this thread.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
EddyMI3D
Licensed Customer
Posts: 98
Joined: Mon Jul 14, 2014 6:09 am
Location: Münster/Germany

Great!
Thanks a lot. The Spot Light works fine. The Bulb Light need a bit more experementing by me :-)
My Rig:
PC with AMD FX 8350 @ 4,00 GHz
Win 7-64
Nvidia GTX 760
Nvidia GTX 970 (only for rendering)
About 6 TB of disk space (768 GB of SSD)
Octane/Octane for Carrara
EddyMI3D
Licensed Customer
Posts: 98
Joined: Mon Jul 14, 2014 6:09 am
Location: Münster/Germany

So I found this withe the Spot Light:
When I tick off the point "Tube visible in render", the spot light appears as set to 90 degreees angle.
With tube
With tube
Attachments
Without tube
Without tube
My Rig:
PC with AMD FX 8350 @ 4,00 GHz
Win 7-64
Nvidia GTX 760
Nvidia GTX 970 (only for rendering)
About 6 TB of disk space (768 GB of SSD)
Octane/Octane for Carrara
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

EddyMI3D wrote:So I found this withe the Spot Light:
When I tick off the point "Tube visible in render", the spot light appears as set to 90 degreees angle.
It's hard to tell what is going on from a 2D image. Can you post the scene? Or try looking at the scene using the info channel kernel. The light plane is set to face the same direction as the spot light.
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
EddyMI3D
Licensed Customer
Posts: 98
Joined: Mon Jul 14, 2014 6:09 am
Location: Münster/Germany

Hello Sighman,

here is the scene:

and the file https://www.dropbox.com/s/34yvfeaqogejy ... 2.car?dl=0

Edit: was the wrong file...
Attachments
Bulb and spot scene image
Bulb and spot scene image
My Rig:
PC with AMD FX 8350 @ 4,00 GHz
Win 7-64
Nvidia GTX 760
Nvidia GTX 970 (only for rendering)
About 6 TB of disk space (768 GB of SSD)
Octane/Octane for Carrara
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Thanks for this update.

I've been tempted to update again because of the spotlights and bulb/point lights. Also the out of core option has come in the nick of time as I have a scene in the current episode which requires more materials than the cards I have can handle. The screen you've created is clear and simple to use.

The temperature guide closes the gap with the DAZ interface. A useful little glance guide which can remind us to pull make appropriate provision for long renders.

Also is it my imagination or is it cleaning up the image quicker now? I use the direct kernel only.

Cheers.
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