So basically I'm trying to render a grass material with displacement on a flat plane. The plane is made up by one polygon. The plane itself is 60 by 60 meters. Its for an archviz project I'm working on. Just need a quick good looking grass basically.
My system units is set to meters by the way.
I get these strange triangular shading errors on the plane, and i also get banding. Tried to adjust the Ray epsilon setting, but it doesen't help very much. I'm using OctaneRender® for 3ds max® v2.22.2 - 1.1 [TEST]. Had the same issue with the previous version.
So i tried this: Smoothing on, smoothing off. Unwrapped the thing so its within uv channel 1. Nothing helps.
Any suggestions?
Displacement banding - shading artefacts
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I have no normal maps or bump maps in the material. Just a plain glossy material with a diffuse texture map and displacement. Thanks anyway 

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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB