MTL Files & Octane

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
voon
Licensed Customer
Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

Since I have trouble importing MTL files to Blender, I sometimes recreate the materials myself by hand. But I don't exactly understand how to apply the phong model in there to octane nodes.

Examples of my problems:
- MTL makes a difference between ambient colors/textures and diffuse? How does that apply to Octane?
- MTL sometimes defines an ambient color, despite also loadingan ambient map. Is the color definition ignored or somehow used together with the map
- What are decal maps in MTL and how do they apply to Octane nodes?

Is there a doc explaining this?
Post Reply

Return to “General Discussion”