How many Samples for you?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Post Reply
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

Brand new to Octane and loving it! We render out ArchViz animations mainly. Was wondering what quality you guys/gals use most often.... I know this can change depending on materials and such but just throw some numbers out!
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

it depends..=) what resolutions, what lighting & are You using any noise removal software.. the difference is really huge, so it's hard to talk 'bout numbers =)

I'd advice to test those out to see what You/Your clients can tolerate =)
OlaHaldor
Licensed Customer
Posts: 148
Joined: Sun Jul 07, 2013 7:48 am
Location: Norway

I've done a bit of different settings. Some times I want the grainy look few samples give, and it will look more like it was shot on film - and you kind of get that for 'free'.

I've used as few as 100-200 samples on background elements, and up to a couple of thousands on foreground elements that get really close to camera.

If it's a complete scene with all sorts of stuff I try to fine tune, by either doing some test renders or checking how far the counter has come in the IPR and say "ok, that's good enough" and cap the kernel at that amount of samples.


I've never done a huge scene. I think the most advanced scene I did was my steam train in a rather simple station environment. Took some time to render it since I had to use PMC kernel because the roof and all, but I was happy with it.


My main goal is obviously to fine tune the samples vs. render time. Can I get away with less? Will it be going straight on Vimeo/YouTube - thus compressed so much that most of the grains will disappear? There's many variables that adds to the mix.
Modo & LightWave 3D | Win 10 x64 | RTX 2080 Ti | Threadripper 2920x | 128GB
Post Reply

Return to “Lightwave 3D”