Animated Water Texture

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

I didn't see anything with a search, but it's been asked before it seems.

I need animated water texture...no displacement, just a procedural that has movement in a realistic way. Anyway to convert/use lw's native textures that allow for this? We must have this for ArchViz...thanks.
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

As a bandaid I was able to render out an image sequence texture generated from LW...but the image sequence isn't adding enough bump for my taste. And on another note, I figured I would see caustics naturally being a PBR..but I see none. Am I doing something wrong? Using specular material node. Thanks.
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

To get physical caustics, you need to get physical bro, like Olivia Newton John always suggested. Displace that bad-boy. I've done this plenty, as one client has water-related products. You can't get good caustics (or real looking water, for that matter) with a flat plane... at least not any way that I know. Subdivide your plane a buttload, make a UV, be sure to have smoothing on, and displace away. You may poop your pants a little when you see this in action.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Well that´s one way to explain things. :D
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

FrankPooleFloating wrote:To get physical caustics, you need to get physical bro, like Olivia Newton John always suggested. Displace that bad-boy. I've done this plenty, as one client has water-related products. You can't get good caustics (or real looking water, for that matter) with a flat plane... at least not any way that I know. Subdivide your plane a buttload, make a UV, be sure to have smoothing on, and displace away. You may poop your pants a little when you see this in action.
Made my day this Friday! Ha. Brand new to Octane and PBR's so didn't realize Bump wouldn't do it. I guess that makes sense...it needs to be real to render real...so the water is def going to be at different heights etc...

Thanks, and I'll be sure to grab some "depends" before I open IPR.
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

FrankPooleFloating wrote:To get physical caustics, you need to get physical bro, like Olivia Newton John always suggested. Displace that bad-boy. I've done this plenty, as one client has water-related products. You can't get good caustics (or real looking water, for that matter) with a flat plane... at least not any way that I know. Subdivide your plane a buttload, make a UV, be sure to have smoothing on, and displace away. You may poop your pants a little when you see this in action.
We'll I made a UV, turned smoothing on, added my texture ran it through displacement node then to specular material and the surface disappears. I remember reading somewhere that this is because no UV...but I have a UV. What may I be missing? Ready to mess my pants!
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Can you share your sample scene to test it here?

-Juanjo
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

juanjgon wrote:Can you share your sample scene to test it here?

-Juanjo
Sure. The texture here is a sequence but the first frame should do for testing. I'm sure I'm just doing something wrong... Thanks for the help.
Attachments
FountainC-Octane.zip
(659.71 KiB) Downloaded 299 times
waterbump0000.jpg
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Few tips about displacement in Octane:

- Octane only supports displacement using the object UV map. The projection node doesn't work for the displacement, so you need a proper UV mapped mesh. As you can see in the attached images, the UV available for the water surface is not right for rendering, you need to apply a Y axis planar projection in the modeler first.

- Octane doesn't need a lot of subdivisions in the mesh to render the displacement. Only a quad or a simple triangular circle mesh is enough.

- Displacement is not compatible with any other node. For example you can't use the color correction node between the texture and the displacement nodes. You should use only a simple TextureImage->Displacement->Material nodes tree, like you can see also in the attached image.

-Juanjo
Attachments
image-000741.jpg
image-000742.jpg
image-000743.jpg
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

Ah some very good tips. Thank you....I'll give those a shot! Thanks again.
Post Reply

Return to “Lightwave 3D”