This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender for Nuke - STABLE RELEASE.
Nuke Version
This version requires Nuke 8 or 9 (incl NukeX and Nuke Studio) on Window Vista, 7 or 8 or Linux - 64bit. OctaneRender for Nuke is NOT supported on Nuke Non-Commercial.
Nvidia Driver Version
This release requires Nvidia drivers 344.x or later.
Network Rendering
For Network Rendering, you must use the Octane slave release 2.24.2 available from the Commercial Product News & Releases subforum.
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- 32 or 64 bit
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Nuke version and SR number
- OctaneRender for Nuke version (ie. 2.0.10.16)
- List what other plugins you have installed for Nuke
- The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.
Known Issues
- The "Authenticating Octane" dialog is blank on the Linux version.
For more information...
- Read the on-line manual
- Watch the "Getting Started" video https://vimeo.com/124301518
- Read the FAQ
- Read the Troubleshooting guide
- Post your question on this forum thread
Limitations
Refer to the on-line manual
Download Links
Download the plugin from the following links:
- OctaneRender for Nuke 9 2.24.2.22 (64 bit) - WINDOWS
- OctaneRender for Nuke 8 2.24.2.22 (64 bit) - WINDOWS
- OctaneRender for Nuke 9 2.24.2.22 (64 bit)- LINUX
Paul
OctaneRender 2 for Nuke [STABLE]
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
A quick question for people once they start using the plugin....would you prefer the current functionality where the OctaneRender node starts rendering as soon as a scene with this node is loaded, or would you rather manually start the render by clicking Restart Render?
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Rene. I generally do OSX and Linux builds once the Windows version has been proven to be stable and the plugin workflow and features are at a reasonably mature state, since dong frequent versions across multiple platforms is an onerous task. However if you have an OSX or Linux site requiring multiple versions of the plugin, I may be able to push this forward. The Nuke plugin doesn't use any specific Windows calls, so I expect the OSX and Linux migrations to be straightforward (famous last words!).*Please* tell us that the linux and OSX version aren't far behind!
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have refreshed the installers at the top of this thread with:
2.22.2.13
- Fixed issue where OctaneRender knob changes where not applying when the render was not running
- Moved Refresh Rate and Copy to Nuke Camera into the Camera section
- Added "Scene Edit" section for Import, Export, etc buttons
- Moved the "Restart Render" button into the Render Controls section
- The Render Status window is now NOT "on top" of all other windows if you task swap out of Nuke
Paul
2.22.2.13
- Fixed issue where OctaneRender knob changes where not applying when the render was not running
- Moved Refresh Rate and Copy to Nuke Camera into the Camera section
- Added "Scene Edit" section for Import, Export, etc buttons
- Moved the "Restart Render" button into the Render Controls section
- The Render Status window is now NOT "on top" of all other windows if you task swap out of Nuke
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have refreshed the installers at the top of this thread with:
2.22.2.14
- Added check to ensure the Nuke 3d Geo material name is aligned to the Geo name. If you rename the material in the NodeGraph, the plugin will rename it back to the correct name so that it matches the Geo name
Paul
2.22.2.14
- Added check to ensure the Nuke 3d Geo material name is aligned to the Geo name. If you rename the material in the NodeGraph, the plugin will rename it back to the correct name so that it matches the Geo name
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- spillstudios
- Posts: 52
- Joined: Fri Feb 24, 2012 11:39 pm
I'd be very interested in a linux version too, would really like to push this at work but without a linux version there's nothing i can do.
dual xeon 128gb ram titan X + 2 x 1070
windows 10 - 3dsmax + Nuke
windows 10 - 3dsmax + Nuke
Regretfully - no.Will the plugin work in the Non-Commercial version of Nuke?
From http://www.thefoundry.co.uk/products/nu ... commercial
This is the same as Fusion (although Fusion Studio has a lower price than Nuke).No third party plugin support: Only plug-ins that are shipped with NUKE can be used in the Non-commercial version. OFX plug-ins and custom plug-ins compiled with the NDK can only be used in the commercial version of NUKE.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have refreshed the installers at the top of this thread with:
2.23.1.15
- Compiled with Octane 2.23.1
- Added new checkbox knob on the OctaneRender node "Nuke Sets Octane Render Passes", which when enabled means ALL Octane render passes are available to Nuke, and as you use these passes in Nuke, they are automatically enabled in Octane. This mode will be disabled when you enable Cache Renders. Selecting a render pass from the Nuke channels list will restart the Octane render if it has been stopped
- Increased robustness when Cache Renders is enabled. You can also change the Octane scene in the node graph and changes get propagated correctly.
- Reduced the default Refresh time from 1 sec to 0.5 sec
- Fixed crash when rendering a ReadGeo with no UV's
- Added Render Layers button in the Scene Edit section. This lists all separate Object Layer nodes (ie. Object Layer nodes that or plugged into a Mesh node - but not internal to the Mesh node) and allows you to turn layers on/off. This is just a proof of concept of the functionality and very basic - looking for comments to improve it.
- Added "Auto-Convert to Texture Environment" to the HDR Light Studio settings. When enabled, the plugin will change the Daylight Environment to Texture Environment when using HDR Light Studio.
*** NOTE: Scenes previously saved with version 2.22.2 of the plugin will pop an Octane Log msg the first time they are loaded into this version. I will try to resolve this in the next release.
Thanks
2.23.1.15
- Compiled with Octane 2.23.1
- Added new checkbox knob on the OctaneRender node "Nuke Sets Octane Render Passes", which when enabled means ALL Octane render passes are available to Nuke, and as you use these passes in Nuke, they are automatically enabled in Octane. This mode will be disabled when you enable Cache Renders. Selecting a render pass from the Nuke channels list will restart the Octane render if it has been stopped
- Increased robustness when Cache Renders is enabled. You can also change the Octane scene in the node graph and changes get propagated correctly.
- Reduced the default Refresh time from 1 sec to 0.5 sec
- Fixed crash when rendering a ReadGeo with no UV's
- Added Render Layers button in the Scene Edit section. This lists all separate Object Layer nodes (ie. Object Layer nodes that or plugged into a Mesh node - but not internal to the Mesh node) and allows you to turn layers on/off. This is just a proof of concept of the functionality and very basic - looking for comments to improve it.
- Added "Auto-Convert to Texture Environment" to the HDR Light Studio settings. When enabled, the plugin will change the Daylight Environment to Texture Environment when using HDR Light Studio.
*** NOTE: Scenes previously saved with version 2.22.2 of the plugin will pop an Octane Log msg the first time they are loaded into this version. I will try to resolve this in the next release.
Thanks
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question