The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
Maya® Version Requirements
This release will work with Maya® Versions 2013, 2013.5 / 32-bit & 64-bit, 2014 64-bit and 2015 64-bit on MS Windows operating systems.
Notes regarding features/functionality
OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.
COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT
To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.
HOW TO PURCHASE LICENSES
Go to our online shop here: http://render.otoy.com/shop/
If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€
If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€
You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.
OCTANELIVE
Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.
THIS IS THE QUICK-FIX VERSION
CHANGES AND FIXES SINCE LAST RELEASE:
- Fixed value limits in Octane transform nodes.
- New 2.22.2 engine.
- Added "Set current for IPR" button to camera AE. We can't use the standard Maya's "IPR/IPR Render/<cam name>" menu for that, as Maya always calls the "render stop" and then "render start" again with new camera, so all the geometry is reloaded every time in this case. This is the reason to use the Octane's own button for this. You can use the command "octane -scc <cam name>" from scripts to switch camera during IPR.
- Added "Light pass ID" attribute to emission nodes.
- Added over-under stereo mode.
- Added option "Pixel aspect ratio" to the thin-lens camera node, which allows you to render to a non-square pixel format (like NTSC or PAL).
- Added option "Aperture aspect ratio" to the thin-lens camera node, which allows you to stretch/squash the DOF disc.
- Added pin "Keep upright" to the panoramic camera node. If enabled, the up-vector is kept at (0, 1, 0).
- Added option "Pano blackout latitude" to the panoramic camera node, which defines the minimum latitude (in spherical camera coordinates) at which the rendering is "blacked out", when stereo rendering is enabled. This is to avoid eye strain, when people try to look up or down at the poles.
- Don't use the stereo mode anymore to disable stereo in the thin-lens camera, but the stereo output setting. This makes the stereo settings of the panoramic and thin-lens cameras consistent.
- Fixed black body emission loading from Octane DB.
- Fixed particles instancer bug (rendered the same geometry instances when set to "Scatter").
- Reworked the Octane's presentation in hypershader mechanizm. Now it does not have issues after stopping to use the Octane plugin. This new mechanizm works in Maya versions starting from 2014.
- Reworked the Gradient Texture. Don't switch the active critical projects to this major plugin version if you are not ready to re-set the Octane gradient textures in it.
- Minor fixes and improvements...
DOWNLOAD
OctaneRender for Maya 2.22.2 - 7.0 (33.8MB autoinstaller file)
OctaneRender for Maya 2.22.2 - 7.0 Demo (30.9MB autoinstaller file)
Standalone: http://render.otoy.com/forum/viewtopic.php?f=33&t=45529
Yours,
The OctaneRender™ Team.