3ds max viewport artifacts

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Does anyone have any solution for 3ds max viewport artifacts. Seems like orthographic view is ok but perspective looks strange Happens a lot on large terrains
Thank you !
Attachments
max_viewport.jpg
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Correct scale?
Far away from origin?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

RobSteady wrote:Correct scale?
Far away from origin?
Hi Thank you for your reply
scale is correct but we use inches as 3ds max units maybe too small for large terrain
and it is right in the center of the origin
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

vieport clipping
enable it in the top left viewport menu
a tiny arrow will appear on the right side...it's a cursor
move it up or down.

regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

gabrielefx wrote:vieport clipping
enable it in the top left viewport menu
a tiny arrow will appear on the right side...it's a cursor
move it up or down.

regards
Thank you! it worked
noelnoel
Licensed Customer
Posts: 49
Joined: Sun Nov 14, 2010 2:30 pm

try to move all to point 0.0.0. x.y.z , viewport clipping work but its not the problem, point 0.0.0 its the problem
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

also I always try to move rayepsilon a bit up or down, tends to remove artifacts, then scale, or check the world position so it's at 0,0,0
Post Reply

Return to “Autodesk 3Ds Max”