Smooth out displacement/phong-like artifacts

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Remo
Licensed Customer
Posts: 24
Joined: Fri Mar 27, 2015 4:51 pm
Location: Berlin, Germany
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Hi guys!
I was just playing around with the displacement and run into some issues!
There are appearing some kind of phong-like artifacts (img. 1) and I was wondering if there is a way to smooth those out...?!
Edit: Higher resoluted maps turn out like the img. 2 (8k)
Id appreciate every hint :)
Cheers, Remo
Attachments
img. 2
img. 2
img. 1
img. 1
tomabobu
Licensed Customer
Posts: 71
Joined: Tue May 20, 2014 5:38 pm

Hi Remo,

The artefacts that you are seeing are not caused by the resolution of the image but by the bit depth. An 8-bit image used as displacement will always create that stair-step effect.
I've attached an image with two screenshots: one example of an 8-bit and highly compressed texture used as displacement and another where I've taken the same texture, change it to 32bits in Photoshop and applied an gaussian blur with a radius of 3. It's obvious that the details will be blurred but you will smooth out the steps.
blur.jpg
I hope this helps,
Bogdan
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
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