Particles Scatter tool for Free

Autodesk Maya (Plugin developed by JimStar)

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Jolbertoquini
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Hi Guys,

This a really good workflow from Brave Rabbit "polyScatter – Spread objects across a surface".and is FREE 8-)
http://www.braverabbit.de/playground/?p=474

Just need set scatter at the main mesh. and that's it...

Look some results...with speed tree with high-level tree with 4 types.

https://vimeo.com/123667439
https://vimeo.com/123479353

My only trouble is to make work the animation with the FBX cache from speed tree look like doesn't work. :? I tried to setup on Reshapable Mesh but nothing. maybe soon.

hope you like guys.
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Speed_Tree_anim_v03.0565.png
Last edited by Jolbertoquini on Fri Sep 11, 2015 3:11 pm, edited 3 times in total.
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glimpse
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Now that's nice! =) thanks for sharing.
& that HDR sequence..looks so good!
(playing with this feature now..)
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Jolbertoquini
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glimpse wrote:Now that's nice! =) thanks for sharing.
& that HDR sequence..looks so good!
(playing with this feature now..)
You welcome I use here as well

maybe I will do it a new one just try to find time I may do it this bank holiday :mrgreen:

http://gl.ict.usc.edu/Data/skyprobes/ just need dezip and rename as a sequence. 1 to 696 :twisted:
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glimpse
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Jolbertoquini wrote:
You welcome I use here as well

maybe I will do it a new one just try to find time I may do it this bank holiday :mrgreen:

http://gl.ict.usc.edu/Data/skyprobes/ just need dezip and rename as a sequence. 1 to 696 :twisted:
seen this too =) I'm trying to play around with bit higher res sequence now in standalone =) this is the feature I wanted for a long time! =) & just accidentally saw it being possible..
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Jolbertoquini
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glimpse wrote: seen this too =) I'm trying to play around with bit higher res sequence now in standalone =) this is the feature I wanted for a long time! =) & just accidentally saw it being possible..
Did you shoot already high resolution that one is not enough is really small size I guess with a big texture would be more sharper the clouds. :D
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p3taoctane
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Does it scatter instances or are you generating huge mesh files?

Thanks
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Jolbertoquini
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p3taoctane wrote:Does it scatter instances or are you generating huge mesh files?

Thanks
as you wish check this video...cheers :D

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p3taoctane
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Cool
Thanks
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sampakinpa
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Very nice render! Can you share more info on that scene. I'm trying to scatter speedtree trees and have a lot of problems with that.
Did you use geometry scatter? How meny polys? etc.
Much appreciated.
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Jolbertoquini
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sampakinpa wrote:Very nice render! Can you share more info on that scene. I'm trying to scatter speedtree trees and have a lot of problems with that.
Did you use geometry scatter? How meny polys? etc.
Much appreciated.

Hi Sampakinpa,

I used speedtree on that as well my issues was the fbx cache version I tried with alembic is work fine with no issue.

for this renders I use just a fbx with 5 different tree highrez from speedtree make sure the geometry type in maya is set scatter at Extra attribute of all base tree then the instance will pick up this options.

If still doesn't work update your Octane version with the new one is work perfect also the animation.

Cheers
Jo :D
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