GPU Based Medical Imaging in Cinema 4D SKULL
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
Here are the first pictures from a project I am working on. It consists of computer tomography data sets of a human skull (of a live patient) which we reconstructed as a mesh, compiled in cinema 4d, and the rendered on an Nvidia 480GTX GPU, using the Octane render plugin. Please keep in mind that this is a real reconstruction of the patients skull (complete with a surgical entrance port). The patient was suffering from a brain tumor. There was absolutly no modeling involved!!! Also this entire scene was rendered on a GPU!!! I plan to automate this system for use in a clinical setting!
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
quote cglittenberg: "...It consists of computer tomography data sets of a human skull.."
sounds real interesting, nice project! Hope the human feels better now..
Can you explain a lil more details about the technics used in this case.
What devices where used, how do you got the dataset, mrt?
Whats the polycount?
Would love to see one skull made out of glass mat to see the inside or better just make some cuts of the model..
sounds real interesting, nice project! Hope the human feels better now..
Can you explain a lil more details about the technics used in this case.
What devices where used, how do you got the dataset, mrt?
Whats the polycount?
Would love to see one skull made out of glass mat to see the inside or better just make some cuts of the model..
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
Actually the whole thing was done on a CT. MRIs do not show bone structure well. The object has 986000 polys.
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
The extracted bone mesh looks quite impressive. Not a lot of artifacts on the outside and really smooth.
Just for fun: Could you try to render the skull on a dark floor object (maybe just invert the floor texture), with less DOF and path tracing and a higher brightness/exposure?
Cheers,
Marcus
Just for fun: Could you try to render the skull on a dark floor object (maybe just invert the floor texture), with less DOF and path tracing and a higher brightness/exposure?
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Really cool! I work in medical visualisation myself and this kind of realistic rendering with global illumination could be very useful to surgeons for operation planning and to radiologists for diagnostic purposes, (e.g. detecting tiny fractures in ankle joints). I think Octane could have a bright future in medviz.
Keep posting results!
Keep posting results!
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
http://www.youtube.com/watch?v=1UnEZ_DeVb4
Here is the first animation using this rendering system. I think this technology could be very useful to physicians.
Here is the first animation using this rendering system. I think this technology could be very useful to physicians.
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480