I've read the help file and searched the forum but I'm still not sure if I understand everything correct.
To render/save 32-bit image I have to use Picture Viewer? I cannot save from Live Viewer?
Live Viewer does NOT render in 32-bit? So saving 16-bit PNG or EXR is basicly saving 8-bit data in 16/32-bit container?
Confused.
Saving 32-bit images from Live Viewe
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- martincarlson
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Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
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no confuse. it displays 8bit but can save 32bit via Exr.
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- martincarlson
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Aaah! Very good. Thanks.
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- martincarlson
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And saving tonemapped vs not tonemapped? What's the difference? Camera response baked in?
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
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- martincarlson
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Can't find good answers on the forum. But I guess the tonemapped exr has less dynamic range?
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
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Tonemapped floatbuffer is clamped by max 1.0 value. But floatbuffer is not clamped.
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- martincarlson
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Ok. I guess I'll have to settle with that answer, even though I don't fully understand it. Thanks!
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
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float tonemapped: camera response is applyed to output pixels. Resulted colors are between 0.0-1.0 per each R,G,B,A.
floatbuffer: this is raw output our rendering with gamma=1 and not limited to 0.0-1.0 values for each RGBA. If you compare in pshop you'll see the illumination is high than 1.0 for sunlight, etc....
Also gamma=1 and raw colors, that's the reason why it's darker and not same as in LV when you have camera response.
floatbuffer: this is raw output our rendering with gamma=1 and not limited to 0.0-1.0 values for each RGBA. If you compare in pshop you'll see the illumination is high than 1.0 for sunlight, etc....
Also gamma=1 and raw colors, that's the reason why it's darker and not same as in LV when you have camera response.
Octane For Cinema 4D developer / 3d generalist
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- martincarlson
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Ok! Thank you.
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1