Use guids on motion blur

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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tomabobu
Licensed Customer
Posts: 71
Joined: Tue May 20, 2014 5:38 pm

Hello everybody,

Does anyone knows what the "Use guids on motion blur" does? (check box in the "Motion Blur" tab of the octane object tag)

Thanks,
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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i shall write that on help window. But i can explain when we need that. It can be required with particles as source on cloners, etc... see oleg's post: http://render.otoy.com/forum/viewtopic. ... &start=150
Here a sample for similar scenario. Cloner's childs going mad, when new one appeared. Solution is switch on the guids.

But i'm still fixing a problem on this.
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tomabobu
Licensed Customer
Posts: 71
Joined: Tue May 20, 2014 5:38 pm

Thank you for your quick answer.
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
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