Octane viewport don't refresh the objet's animation. If I move the camera, ok, when i play the animation, I see the scene is moving.
But if y move an object from A to B, it stay at the A position during the animation (while it is moving in the 3ds max viewport, but not in the octane viewport)
"autoupdate movable proxy" and "update animated geometry" are checked, of course.
If someone can help me, it would be great
