More Motion blur, and movable proxy buggs

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

I have encountered several motion blur buggs

1. Object motion blur only works when movable proxy is checked

2. Movable proxy don´t work with space warps; Object moves to origo. both in octane render-view and viewport, when octane viewport opens.

3. Movable proxy don´t work with world-space modifiers; Object moves to origo. both in render-view and viewport, when octane viewport opens.

max 2015 64 bit. octane 2.21.1

Best
Daniel
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

same i posted earlier but got no answer why http://render.otoy.com/forum/viewtopic.php?f=81&t=45329
gonzohot
Licensed Customer
Posts: 33
Joined: Mon Sep 16, 2013 10:43 am

Hi !
I've also noticed motion blur problems with objects linked to deformers (like bend for example).
I had to collapse the modifier in the stack to have it working...

Please otoy team fix this.

Best regards
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