Hello every body,
I think I have seen a similar problem here already but cannot find that thread again.
My problem is, I am using a plane with a diffuse Octane Material which has got an C4D gradient in its Opacity chanel to produce a smoke puff. I then use the plane as a thinking particle. Unfortunaltey the z-depth pass shows parts of the clouds as if they are further back. Specular, Glossy, Diffuse depth dont seem to have an effect.
Has anyone got an idea on how to overcome this?
Cheers
Ralf
z- depth matte particle problem
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- ralf_breninek
- Posts: 88
- Joined: Fri Mar 22, 2013 8:33 pm
- Location: Germany Cologne / Köln
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C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany