"Lock resolution" How to move the view?
Moderators: ChrisHekman, aoktar
can't understand well, some picture can help more. Camera updates syncroniously by viewport or in LV by alt+mouse.moebius wrote:When I hit "Lock resolution" in the Live Viewer is the Camera in the middle of the Picture. How can I move the cam?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi
When in the LV "Lock Resolution" is activated, I miss a "hand grab tool" to push around the big picture. I miss a "hand grab tool" like in te Picture-Manager in C4D when there is a big picture witch don't fit in the view-window.
It's now more clear?
When in the LV "Lock Resolution" is activated, I miss a "hand grab tool" to push around the big picture. I miss a "hand grab tool" like in te Picture-Manager in C4D when there is a big picture witch don't fit in the view-window.
It's now more clear?

yes, we don't have any pan/zoom capability over canvas. Personally i haven't thought the LV for very big outputs. It's a preview window rather than render output.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
A possibility to move "pixel to pixel" views is a must! For speedy workflow you always work on a small live viewer canvas and then start tweaking stuff. If your 3d view is centered on what you're working on, that works pretty well. But what if you try to see the resoluts directly from the render-cam?
So you'd have to create a huge canvas and then render a region, which blocks your workspace at the least.
So you'd have to create a huge canvas and then render a region, which blocks your workspace at the least.
You can use "LOCKRES" button and pan the canvas via LMB. Also you can use scale_ratio control to change resolution.philmaron wrote:A possibility to move "pixel to pixel" views is a must! For speedy workflow you always work on a small live viewer canvas and then start tweaking stuff. If your 3d view is centered on what you're working on, that works pretty well. But what if you try to see the resoluts directly from the render-cam?
So you'd have to create a huge canvas and then render a region, which blocks your workspace at the least.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw