Material/Light testing scene (updated)

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glimpse
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Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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Hi, Guys!

Lately I've been working on a scene for testing lighting & materials. It's good to have something crafted for that purpose, close to architectural scene, but not heavy in terms of poly count - where I could easily change predefined environments/lighting very fast.

Model is pretty simple based Le Corbusier's Dom-Ino house. I can always drop a wall, glass panel or any other object with UVs & certain material applied to test. I always wanted have something like that, 'cos I grew up tired testing mats on generic primitives without any context.

Here's a 100% zoomed crop-out from simple perspective I've been working on. Originally rendered out as 8K Square (stairs, columns & slabs are UVed as three islands, texture resolution 8-16K, to provide enough definition - still experimenting =).

Image

Small update: preview scaled from 8k to 2k (what defeats the purpose of using hi-res textures =) with some UV/texturing fixed. Full-res shot is coming..

Image
Last edited by glimpse on Fri Mar 20, 2015 5:49 pm, edited 3 times in total.
wastzzz
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Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

lol that's big
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