exporting camera

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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watanabe
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Joined: Sat Aug 07, 2010 12:03 pm

Anyone figured out how?

Need to set up some specific views for some architectural renders and it'd be much easier to do in rhino than in octane.
mATX renderbox: i7 [email protected] | Galaxy GTX480 SLI | Asus Rampage Gene III | 24GB G.Skill RAM | 60GB+120GB Vertex2 | Win7 x64 + 280.26
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SamPage
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Joined: Mon May 10, 2010 8:56 pm
Location: Burbank, CA

watanabe wrote:Anyone figured out how?

Need to set up some specific views for some architectural renders and it'd be much easier to do in rhino than in octane.
The plug-in posted in this forum will export the active viewport's camera. It should export camera and target position, as well as camera roll.

Link: http://www.refractivesoftware.com/forum ... =41&t=4231

Let me know if you have problems,
Sam
Win 7 64bit | 2x GTX 285 | i7 920 | ASUS P6T Deluxe | 12GB
watanabe
Licensed Customer
Posts: 20
Joined: Sat Aug 07, 2010 12:03 pm

Hi Sam,

thanks, was having trouble getting my rhino 4.0 install updated to sr8, download link was broken on mcneels site for a while.

Anyways, now that that's straightened out, I got your plugin installed but octane crashes after opening, can see my .obj file (however it has a million diff materials).

To be fair, octane crashes anytime I open an .obj exported from 4.0

Your plugin doesnt work on 64bit 5.0? have much better success with exporting there.

Thanks,

Alexander
mATX renderbox: i7 [email protected] | Galaxy GTX480 SLI | Asus Rampage Gene III | 24GB G.Skill RAM | 60GB+120GB Vertex2 | Win7 x64 + 280.26
watanabe
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Posts: 20
Joined: Sat Aug 07, 2010 12:03 pm

Fixed my problems by installing rhino v5 32bit. Can't wait till they release 5, having 3 copies of rhino installed is a bummer.
mATX renderbox: i7 [email protected] | Galaxy GTX480 SLI | Asus Rampage Gene III | 24GB G.Skill RAM | 60GB+120GB Vertex2 | Win7 x64 + 280.26
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SamPage
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Joined: Mon May 10, 2010 8:56 pm
Location: Burbank, CA

watanabe wrote:Your plugin doesnt work on 64bit 5.0? have much better success with exporting there.
Sorry, I missed this. Yes, it should work on v5 64 bit, is this not what you are seeing?

As for the crashing on Rhino v4, can you take a screen grab of your obj export settings? There may be a misapplied setting that we can correct.

Sam
Win 7 64bit | 2x GTX 285 | i7 920 | ASUS P6T Deluxe | 12GB
watanabe
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Joined: Sat Aug 07, 2010 12:03 pm

Hi Sam,

Below are the 2 errors I get. There is no version of RenderOctane installed in the 64bit version.

Also the 32bit v4 error is not really an issue, most of what I do is in 64bit as I run out of RAM in 32
Attachments
rhino v4 32bit export settings
rhino v4 32bit export settings
rhino v5 64bit error
rhino v5 64bit error
mATX renderbox: i7 [email protected] | Galaxy GTX480 SLI | Asus Rampage Gene III | 24GB G.Skill RAM | 60GB+120GB Vertex2 | Win7 x64 + 280.26
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SamPage
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Joined: Mon May 10, 2010 8:56 pm
Location: Burbank, CA

watanabe wrote:Hi Sam,

Below are the 2 errors I get. There is no version of RenderOctane installed in the 64bit version.

Also the 32bit v4 error is not really an issue, most of what I do is in 64bit as I run out of RAM in 32
OK, thanks, checking on these. What version of Octane are you running? Do you still see the crash exporting from V4 using Octane pre-Beta 2.3 v5?

Sam
Win 7 64bit | 2x GTX 285 | i7 920 | ASUS P6T Deluxe | 12GB
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