Yes, I know - this is not a pure Octane question. But since there are so many great Cinema 4D users here - and this is the forum I like best, there's probably someone who knows an answer to my problem.
I've box modelled an interior which I have applied a Bevel Deformer to. I've applied different textures to different polygon selections and thrown a basic "white" material on top of all the model. Making everything that not has a polygon selection recieving that "white" basic material.
Now here comes the question - the new faces created by the Bevel Deformer - they get that white basic material. But I don't want that. How do I solve this without making my model with deformer editable? I want to keep the deformer on.
See all the white edges? Same as the wall material. I like it on the bottom of walls - but not in the concrete floor.
Modelling help!
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- martincarlson
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Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
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sorry! no help
because I also noticed this problem with the Bevel-Deformer a while ago
and thats the reason I don't use this deformer.
If a polygon-object has selection tags, there is missing an option
to assign the bevel to one of the selections or the bevel should get an
extra selection which you can assign a texture.
So if anyone has a solution for this I also would like to know!
regards
Mike
because I also noticed this problem with the Bevel-Deformer a while ago
and thats the reason I don't use this deformer.
If a polygon-object has selection tags, there is missing an option
to assign the bevel to one of the selections or the bevel should get an
extra selection which you can assign a texture.
So if anyone has a solution for this I also would like to know!
regards
Mike
Separate the objects based on materials. Have an object for the wall and a separate object for the floor. In this way you will assign the material without a selection tag and all the new faces created by the bevel deformer will get the same material.
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
hope it helps. the yellow is the base. no selected poly.
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- martincarlson
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I tried this - in a hurry though. But then my problem is that the nice bevelled bottoms of the wall is hard to achieve.tomabobu wrote:Separate the objects based on materials. Have an object for the wall and a separate object for the floor. In this way you will assign the material without a selection tag and all the new faces created by the bevel deformer will get the same material.
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
- martincarlson
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Thanks! But isn't this exactly my problem? =)sadece wrote:hope it helps. the yellow is the base. no selected poly.
Your yellow is my white base material. Same problem?
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
- martincarlson
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I guess there is a way to exclude certain edges to from being beveled as a last solution?
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
sorry. couldn't get what your point ismartincarlson wrote: Thanks! But isn't this exactly my problem? =)
Your yellow is my white base material. Same problem?

sorry i'm not clear with your question yet:)
http://www.sadece.com.tr
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- martincarlson
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Ok - see my retouched version of your example. If I want to achieve this? Yellow is still base material.sadece wrote:sorry. couldn't get what your point ismartincarlson wrote: Thanks! But isn't this exactly my problem? =)
Your yellow is my white base material. Same problem?if i want the edges blue than replace onto yellow and same with red. but maybe you're asking to control each! bevels seperatly? i think this ain't possible.
sorry i'm not clear with your question yet:)
=)
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
yes=) not possible within deformer. but only way "current state to object" sorry for the confusion that i made=)
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64