hi everyone,
did anyone run into this issue were the render from maya software or mental ray is very much different and doesnt match the octane render?? same cam.
im tryring to match them to be able to do alpha channels and occlusion for my animations, they never match. is there a setting that i dont know ?
i need alpha channels for sky replacements and many other things in composite, other wise i wont be able to use octane despite of its great quality, please help me .
thanks.
failed to match maya cam, please help
Moderator: JimStar
- tarek moty
- Posts: 23
- Joined: Tue Nov 02, 2010 7:24 pm
its still not matching, the octane lense seemst to have like much more distortion in its lense, depth, its very much better looking than mental ray , but sill cannot be simulated , see for your self please. the lcd in the middle of the shot is much larger in the mental ray version +it is all shifted in the y axis + if you look closer you will see that both lenses are reading totally deffirent lense distortion value.
the match is almost impossible.
the match is almost impossible.
- tarek moty
- Posts: 23
- Joined: Tue Nov 02, 2010 7:24 pm
its like there is an extra SQUEEZ in the octane render?!!
- tarek moty
- Posts: 23
- Joined: Tue Nov 02, 2010 7:24 pm
ok, im switching back to mental ray, but i really need to know bazuka, when do you expect octane to be able to handle alpha and occlusion in animation???? it seems to me its for now only good for still image.
- tarek moty
- Posts: 23
- Joined: Tue Nov 02, 2010 7:24 pm
will i find him in the general discussion forum???