Hi there - brand new to Octane. Just posted a couple renders in the work in progress.
My questions thus far (should you be up for the task :)
Is there a way to control the texturing of the nameplates in this (for instance) to allow me to map each nameplate individually in Octane - or is that something best handled in Max prior to export?
Is there a way to move textures around inside of Octane? I know I can scale, but a way to position?
Is there a way to render using HDRI - but exclude that HDRI from the background? OR - a way to save the file with an alpha channel for removing the background image?
Is there a way to control smoothing values? As seen on the pulls on the upper drawers?
Thank you for your insights,
Jonathon
Texture positioning / Alpha backgrounds / Smoothing control?
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Lovely model.
I can answer the last one for you. There is a smooth checkbox at the bottom of each texture definition. It's called "Smooth". This should do the trick.
I can answer the last one for you. There is a smooth checkbox at the bottom of each texture definition. It's called "Smooth". This should do the trick.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Thanks :)
Thanks fro the tip, but I actually have tried that (it's checked for that material in that rendering). I was just hoping for smoothing control that would allow for the sensitivity for the smoothing. Still getting used to the tolerances...
Thanks fro the tip, but I actually have tried that (it's checked for that material in that rendering). I was just hoping for smoothing control that would allow for the sensitivity for the smoothing. Still getting used to the tolerances...
Win 7 Ult x64 | GTX470 + GTX460 | i7 Quad 3.07GHz | 12GB