This is a file cabinet from an old project that I'm waking back up for testing in Octane. First renders, so please be patient with me.
My questions thus far:
Is there a way to control the texturing of the nameplates in this (for instance) to allow me to map each nameplate individually in Octane - or is that something best handled in Max prior to export?
Is there a way to move textures around inside of Octane? I know I can scale, but a way to position?
Is there a way to render using HDRI - but exclude that HDRI from the background? OR - a way to save the file with an alpha channel for removing the background image?
Is there a way to control smoothing values? As seen on the pulls on the upper drawers?
Thank you for your insights,
J
Globe File Cabinet - Circa 1938
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- ..nameplates: yes you got to doit prior your export from max. i think you got to add a single material for each plate in max also individual uv mapping has to be done in the modelling suite.demo38 wrote:This is a file cabinet from an old project that I'm waking back up for testing in Octane. First renders, so please be patient with me.
My questions thus far:
Is there a way to control the texturing of the nameplates in this (for instance) to allow me to map each nameplate individually in Octane - or is that something best handled in Max prior to export?
Is there a way to move textures around inside of Octane? I know I can scale, but a way to position?
Is there a way to render using HDRI - but exclude that HDRI from the background? OR - a way to save the file with an alpha channel for removing the background image?
Is there a way to control smoothing values? As seen on the pulls on the upper drawers?
Thank you for your insights,
J
- alpha pass: not really availble yet but a workaround:) :
http://www.refractivesoftware.com/forum ... =21&t=1650
-smoothing can be activated in the material setting (smooth/flat shading)
i dont know max but maybe you got to crank up the subsurf div to get smooth results.
-nice model:)
regards dave
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
Looking realy good...
For the nameplates, you can choose a single texture too.
The texture should then have all your different versions of your plates. Like a tiled texture.
Then you can attend the right uv coordinates to each plate.
The pro is, that you have only one material, maybe better to handle...
face
For the nameplates, you can choose a single texture too.
The texture should then have all your different versions of your plates. Like a tiled texture.
Then you can attend the right uv coordinates to each plate.
The pro is, that you have only one material, maybe better to handle...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Dave, Thanks for the alpha channel work around, that makes sense for the time being, I assume that's on the feature schedule at some point in time.
Face, Good tip on the single texture, would just need to keep them straight and apply them first in Max I suppose.
I exported the model textured from Max, but the textures assigned to grouped objects were dropped and I added them in Octane. Was hoping for a way to break up those layers inside of Octane without returning to Max to break them up once I had things set up.
Still not sure of the best workflow - Can I reuse cameras (save it's position / or add a new one in Octane?)
Hmmm... Still have some testing to do...
Face, Good tip on the single texture, would just need to keep them straight and apply them first in Max I suppose.
I exported the model textured from Max, but the textures assigned to grouped objects were dropped and I added them in Octane. Was hoping for a way to break up those layers inside of Octane without returning to Max to break them up once I had things set up.
Still not sure of the best workflow - Can I reuse cameras (save it's position / or add a new one in Octane?)
Hmmm... Still have some testing to do...
Win 7 Ult x64 | GTX470 + GTX460 | i7 Quad 3.07GHz | 12GB