XParticles 3 support

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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ten
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Ahmet, Please please please tell me you have been in secret talks with Insydium to support XP3 shaders natively in Octane?


THIS is officially the best plugin for C4D now (imo :), and omg if the XP3 shaders worked in Octane the possibilities are making me wet just thinking about it !

ten
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aoktar
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There will not a kind of support in 2.0.
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ten
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sadface... oh well, can you put it on the todo list for 3.0 please? ;)

ten
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aoktar
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ten wrote:sadface... oh well, can you put it on the todo list for 3.0 please? ;)

ten
ok, will see...
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joeycamacho
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aoktar wrote:
ten wrote:sadface... oh well, can you put it on the todo list for 3.0 please? ;)

ten
ok, will see...

If Octane supported XP shaders natively - this would be a home run. The fact that XP can do this sort of thing is playing in the world of Realflow and TFD. If Octane was to sync up with XP it would be unreal. Crossing my fingers...and toes.
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NVN
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++1
yankhr
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+1 :)
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Heerko
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+1
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skoeth
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I would rather prefer the possibility to render volumetric particles like i.e. to render TFD inside cinema.
I have no clue how the XP shaders are working, but the simulations inside xparticles' flipsolver must be some kind of volumetric particles as well, right?
So where would be the difference between rendering the volumetric particles via the XP shader and the TFD shader?
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Gumz
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joeycamacho wrote:
aoktar wrote:
ten wrote:sadface... oh well, can you put it on the todo list for 3.0 please? ;)

ten
ok, will see...

If Octane supported XP shaders natively - this would be a home run. The fact that XP can do this sort of thing is playing in the world of Realflow and TFD. If Octane was to sync up with XP it would be unreal. Crossing my fingers...and toes.
What he said.

+1
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