[INFO RENDER PASS] freeze render time with maya batch

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ciboulot
Licensed Customer
Posts: 131
Joined: Mon Feb 18, 2013 12:03 pm
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Hi,

Since the 2.21 version, I'm front of a huge time render problem.

If I don't active render passes, my render times are pretty stable from one frame to another.

If I active a few beauty passes :
Diffuse Direct
Diffuse Indirect
Reflection Direct
Reflection Indirect
Refraction
Transmission
Subsurface Scattering

>The render is the same and it's still stable.

But if I active the Info passes in the render passes (not the info channel kernel):
Shading Normals
Position
Z-Depth

> Then on random frames, the render times are going insane and appear to go on forever even though Octane has reached his sample limit. He keeps on rendering but never stop and stays stuck at the maximum sample, doing nothing
It's never on the same frame, and never on the same machine.

The max samples of the scene is 5000.
The info max samples, is by default : 128.
For one frame, calculated several times on the same machine, the render times are between 5 min and more than 80 min.

Is there somebody with this problem ?

Thanks a lot.
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
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