Hi,
Since the 2.21 version, I'm front of a huge time render problem.
If I don't active render passes, my render times are pretty stable from one frame to another.
If I active a few beauty passes :
Diffuse Direct
Diffuse Indirect
Reflection Direct
Reflection Indirect
Refraction
Transmission
Subsurface Scattering
>The render is the same and it's still stable.
But if I active the Info passes in the render passes (not the info channel kernel):
Shading Normals
Position
Z-Depth
> Then on random frames, the render times are going insane and appear to go on forever even though Octane has reached his sample limit. He keeps on rendering but never stop and stays stuck at the maximum sample, doing nothing
It's never on the same frame, and never on the same machine.
The max samples of the scene is 5000.
The info max samples, is by default : 128.
For one frame, calculated several times on the same machine, the render times are between 5 min and more than 80 min.
Is there somebody with this problem ?
Thanks a lot.
[INFO RENDER PASS] freeze render time with maya batch
Moderator: JimStar
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
It's a recurrent problem on all scenes.
There is an exemple with our actual shading.
Thanks for your help.
There is an exemple with our actual shading.
Thanks for your help.
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- debug_render_passes.zip
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Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
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Yes, we're aware of this. This should be fixed in the next release (2.22).
thanks,
Thomas
thanks,
Thomas