Network rendering

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

We are getting everything up and running. But we are doing it all wirelessly for now, setting up a server soon. But how does network rendering work with octane? Is it sending the entire scene file out, rendering and setting back in iterations? Or is it just a stream of data constantly going back and fourth?

It is taking a long time for the network nodes to send, but I obviously know why, so its understandable. Just wondering for when we setup our 10 gb/s network, how much faster it will be.

Thanks

EDIT: Oh yeah the main reason why I am asking is because where it says updating slave 1/1 then it says the number of bytes then the total number next to it, they are exactly the same. But then it doesn't start using the gpus right away from the slave and says using 0/1 Render slaves.

So for example mine currently says

"Network Render Status: Using 0/4 GPU's of 1 slaves. Updating slave 1/1, 149206/149206 Mbytes."

So is this a bug or is this the terrible network setup I have right now?

I am going to let it keep rendering and sit for awhile to see if they every end up starting. I also have GPU z open on the slave with no load yet.

Thanks
Win 10, Threadripper Pro, Dual 3090s
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi. There are a few threads on this forum that will provide info on how Network Rendering works better than I can. But in summary - the whole scene (geometry & textures) are transferred to the slave before it will start rendering. So wifi is unlikely to be fast enough to do this for large scenes. If you change a node (camera for example), only that node change is sent to the slave.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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