Not sure if you're aware of it but setting a material as luminous in Modo and adding textures (for instance as luminous or diffuse color) crashes Octane right away.
Hi Marc - I cannot reproduce this error. Can you pls send me a sample scene which produces the crash?
I spotted another odd thing, if a light emitter is behind a specular surface (a window for instance) , the reflections of the emitter disappears and the emitter shows even if It's set to "hidden to camera". Setting the specular surface to 0 % opacity will restore the reflection and respect the hidden state of the emitter.
Not sure I understand this - an emitter will be a Diffuse material - not specular. Did you use the Create Octane Emitter option to create the emitter and emission material?
EDIT: I take it you are referring to the window specular surface...I would have thought setting the opacity to 0 would in effect make it invisible, and therefore stop any reflection from the emitter - however this might be a quirk of Octane. Perhaps post this in the Octane Standalone thread to see if it is the expected behavior.
Paul