I am thinking the maps should be used in following ways, but really not sure. Please advise
Reflection maps=roughness?
Transparency = opacity?
Gloss map= specular?
Mask Map = ???
Thanks for help
How to use these maps?
Moderator: face_off
Reflection maps=roughness? An unbiased renderer would normally not need reflection maps (since the reflections will be picked up from the environment
Transparency = opacity? Yes
Gloss map= specular? Yes
Mask Map = ??? Unsure what this is. Might be the same as Transparency.
Paul
Transparency = opacity? Yes
Gloss map= specular? Yes
Mask Map = ??? Unsure what this is. Might be the same as Transparency.
Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Scottiefeng
- Posts: 183
- Joined: Fri Aug 01, 2014 1:46 pm
Thanks Paul,
Mask map maybe the opacity in octane?
Anyone can confirm that?
Mask map maybe the opacity in octane?
Anyone can confirm that?
What 'Mask map" are you referring to?Scottiefeng wrote:Thanks Paul,
Mask map maybe the opacity in octane?
Anyone can confirm that?
Can you show printscreen of mask map or explain your question more?
You can use png with transparancy, but also just black and white,
for using as mask maps to apply something partially on texturing.
Like in this example I used B/W png as a mask to add glossyness to the shirt only

(this was done with nodes in Standalone by the way... but I should be able to do that in the plugin as well)
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