What are your experiences with hair rendering in vs. 2.x?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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justavisitor
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What are your experiences with hair rendering in OctaneRender for Blender 2.x? Any examples?

Also, are there any tutorials out there?

I ask because I'm going to update my version 1.2 :) and I'd like to know if I should choose 1.55 or the latest version.
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Elonius
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Hello,

Hair rendering in Octane Blender is great. It's pretty much like Cycles but a lot faster, setting it up is pretty much the same just remember to set Object Data to Scatter. CGCookie has a hair tutorial if you are interested that you could translate to OctaneBlender (That's what I did).
Attachments
Hair Shader Octane Test 2.png
justavisitor
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Thank you very much - this really, really looks great (and certainly nothing like Cycles)!

I just updated to vs. 2 so I'll try some of my old Cycles-hair projects and see how they work out.

EDIT: Whoa, I just tried an old hair project: Cycles = 10.56 seconds, Octane = 18 seconds (and it looks really weird).

Blender and the NVIDIA driver crash if I change the Octane Hair Settings/Thickness, and Windows has to be restarted.
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justavisitor
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Elonius wrote:Hello,

Hair rendering in Octane Blender is great. It's pretty much like Cycles but a lot faster, setting it up is pretty much the same just remember to set Object Data to Scatter. CGCookie has a hair tutorial if you are interested that you could translate to OctaneBlender (That's what I did).
Did you touch the Octane Render hair settings (thickness)?

Blender and the NVIDIA driver crashes when I do that.
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mib2berlin
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Hi, can you add a testfile?
Have no time to setup one but can test if it crash on Linux too.

Cheers, mib
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justavisitor
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Hi mib, thank you for your reply.

The project is not mine alone so I'm afraid I can't send it. But hair that looks fluffy in the Cycles version kind of 'melt' together in rubber-like blobs in Octane. And it takes longer to render in Octane (and I did check GPU twice in Blender.)...

As for speed - here are two renders of another file, one in Cycles and one in Octane:

[Cycles, above = 4.85 sec. Octane, below = 9.80 sec.]
Attachments
CyclesHair1.PNG
OctaneHair1.PNG
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justavisitor
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OK, here's why my Cycles hair projects looked so bad in Octane:

Hair tips were not set to zero for several hair systems - and I didn't use Path Tracing. I don't prefer it for most purposes, but it's fantastic on hair.

Octane hair rendering is still slow on my system, compared to Cycles, but Path Tracing definitely makes it worth while!
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
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