G2 Skins too Dark?
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
I'm using v1.2. When I load certain skins on G2 figures the skins are too dark. I have to go into materials a reduce the RGB skin values which are set to a shade of gray or blue. I haven't seen this happen with Genesis skins. Any idea why the DAZ skins are being translated in this way?
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
I guess it depends on each and everyones taste how skins should look.Spectralis wrote:I'm using v1.2. When I load certain skins on G2 figures the skins are too dark. I have to go into materials a reduce the RGB skin values which are set to a shade of gray or blue. I haven't seen this happen with Genesis skins. Any idea why the DAZ skins are being translated in this way?
I prefer to simply ignore the colored map adjustment done for 3Delight and start from scratch in OCDS.
- > In the system tab Texture Settings remove the checkmark at " use RGB color" and now all maps are imported at a neutral value.
- - -
Or manually alter the power settings to a default neutral white or gray color after importing.
- - -
Side note:
Some texture artists are quite creative turning the same merchant resources into different skin tones while keeping the original maps the same.
Recently I discovered that a character advertised with pale skin textures had actually default tan textures that just had brightness and gama adjusted...
So be careful which texture artists you support. Some maps work better with OctaneRender than others...
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
The V4 Tanline scripts on Renderosity do two things. One is to multiply (?) an original texture with a tanned color, and mask and merge in the original skin. However all the other skins are are just RGB color multiplied. This can cause confusing skin colors with external rendering engines (at the time, Reality for me).
http://www.renderosity.com/mod/bcs/d3d- ... -g4/74808/
In general I find it best to work with raw skin textures. Any coloring is also eating light which you may actually want.
http://www.renderosity.com/mod/bcs/d3d- ... -g4/74808/
In general I find it best to work with raw skin textures. Any coloring is also eating light which you may actually want.
-----------------
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
Ok, thanks! I'll experiment with these suggestions. I'm planning on changing to REDSPEC shaders once a stable animation release of v2 is available.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.